
When the come out roll is 7 or 11, and don't bets win when the come Pass bets win when the come out roll is 7 or 11, while passīets lose when the come out roll is 2, 3, or 12. The center area is shared by both side areas and contains the Proposition The following: Pass and Don't Pass line bets, Come and Don'tĬome bets, Odds bet, Place bets and Field bets. Each side area is the mirror reflection of the other and contains The layout isĭivided into three areas - two side areas separated by a center The dice are rolled across the craps table layout. The new shooter will be the person directly next to the left of the previous shooter - so the game moves in a clockwise fashion around the craps table. When the shooter fails to make his or her Point, the dice are then offered to the next player for a new Come Out roll and the game continues in the same manner. This is a continuation of that shooter's roll, although technically, the Come Out roll identifies a new game about to begin. If the current shooter does make his Point, the dice are returned to him and he then begins the new Come Out roll. To make a winning roll, that is, fails to make the Point or makes a Seven-out (rolls a seven).Ī new game then begins with a new shooter. Out roll - a new game in Craps begins with the Come Out roll.Ī Come Out roll can be made only when the previous shooter fails The first roll of the dice in a betting round is the Come If the shooter rolls a seven (a Seven-out), the pass line loses and the round ends. If the shooter rolls the point number, the result is a win for bets on the Pass Line. The dealer then moves an On button to the point number signifying the second phase of the round. The shooter continues to make Come Out rolls until he rolls 4, 5, 6, 8, 9, or 10, which number becomes the Point. A Come Out roll of 7 or 11 (a Natural) results in a win for Pass Line bets. A Come Out roll of 2, 3 or 12 (called Craps, the shooter is said to 'crap out') ends the round with players losing their Pass Line bets. To start a round, the shooter makes one or more Come Out rolls. A player may choose not to roll but can continue to bet.Įach round has two phases: Come Out and Point. The game is played in rounds, with the right to roll the dice by each player moving clockwise around the craps table at the end of each round. The casinoĬrew consist of a Stickman, Boxman and two Dealers. Types of bets can be made on the table action.

If youĭon't want to throw the dice, you can bet on the thrower. Who each get a round of throws or at 'shooting' the dice. The craps table can accommodate up to about 20 players, Off the table, they must be inspected (usually by the stickman) In the event that one or both dice are thrown Throwing and the dice must hit the walls on the oppositeĮnd of the table. The shooter must handle the dice with one hand only when The remaining dice are returned to the Stickman's Bowl and are not used. The shooter is presented with multiple dice (normally five) by the Stickman, and must choose two to roll with. To begin, the Shooter (one of the players) must bet at least the table minimum on either the Pass Line or the Don't Pass Line (sometimes called 'win' or 'right' bets and 'don’t win' or 'wrong' bets). New ones after about eight hours of use, and casinos have implemented As a matter of course, the dice are replaced with The dice are madeĪfter very strict standards and are routinely inspected for anyĭamage. On a purpose-built table and two dice are used.

To hear yelling and shouting at a craps table.
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Go back to the casino games page, or learn how to play Poker, Blackjack or Roulette.Casino Craps (or Bank Craps), a dice game, is one of the most exciting casino games. Bets on 2 or 12 pay 30-1, any 7 pays 4-1. The payouts on these vary.īets placed on ‘any craps’ covers numbers 2, 3 & 12. Eg, if you wanted to hit a hard 6 you would need to roll two threes. Making a hardway means to make the total of two dice on doubles. If your point number comes up before a 7 you win, if a 7 comes up first you lose. These pay even money, except 2 or 12 pays 2 -1. You’re betting that the next roll will be a 2, 3, 4, 9, 10, 11 or 12. You are betting that 6 or 8 will be rolled before a 7.

A new round always begins with the same shooter until he ‘sevens out’. If a 7 is rolled before the point number the pass line loses and the don’t pass wins. The shooter will keep rolling until one of two things happen – if they roll the number that they had to set the point the pass line bets win and the don’t pass bets lose. If the come out roll is a 4, 5, 6, 8, 9 or 10 then that number is known as the shooters ‘point’. If the come out roll is a 7 or 11 the pass line wins and the don’t pass loses. The shooter’s first roll is known as the ‘come out roll’. To be able to roll the dice the shooter must make a line bet (pass or don’t pass bet).
